Filed under: Go Journal
I recently dropped the $10 and grabbed the razorbrain.net domain name (passing on the $1,000 razorbrain.com option LOL). I’ve now launched my updated template and finished the installation of the latest WordPress 3.01 on my hosting platform.
I’ve also moved my last four posts and will be migrating content that I feel people may want to continue to look at. This may take a while. So, for now I’ll leave this old site up for reference. However, all new content will be posted to the new razorbrain.net site. I hope you’ll visit me there and let me know how you like the updated look and feel.
Get the latest posts from RazorBrain’s Go Journal at:
http://razorbrain.net
Filed under: Game Reviews, Go Journal, Go Study | Tags: game reviews, losing
Growing up in the 1970′s, I was sure flying was a bad idea.
I remember watching the “Airport” movies, each of which featured innocent passengers and plenty of potential death and destruction. And if Hollywood drama wasn’t enough, the evening news was peppered with regular air disasters.
In 1978, a Boeing 727 collided with a small plane near San Diego, just 3 years after the first airport disaster flick starring Charlton Heston movie featured a 747 colliding with a private plane. No wonder my family seemed to drive everywhere.
So, what happened? Hollywood has stopped making airline crash movies, even in this age of remakes. More importantly, the news doesn’t have much to report in the way of airliner downings either. Why are the skies seemingly safer today and in the 1970′s?
Answer: The National Transportation Safety Board and other similar organizations world-wide. It seems they figured out that studying the causes of crashes yielded information about how to improve safety. Go figure . . . (no comment on the pun).
Over the past 30-40 years, the United States and other countries have actually reached the rank of transportation shodan, reducing fatal crashes by some 5,000 percent. They studied what went wrong and followed through on improvements. What does this mean for me besides the fact that my fear of flying is serenely parked on the tarmac? It means that I need my very own Goban Safety Board.
Well, okay, a government agency probably won’t help my game, but I do need to study what goes wrong, especially in the games I lose, and then do something about the weaknesses I find.
A go player called Vultur writes a blog titled “Lose 100 Games.” He advocates embracing your mistakes to learn from them. I like that idea.
“The idea of being patiently mindful of our errors is encouraging, unlike the feeling of frustration that comes from erroneously thinking that losing is necessarily a bad thing.”
The idea of being patiently mindful of our errors is encouraging, unlike the feeling of frustration that comes from erroneously thinking that losing is necessarily a bad thing. Playing should be a learning processes. Perhaps we teach others when they make mistakes in games that we win. Are we then too proud to learn from our mistakes when we lose? We do this I think when we pout about losing. If we’re playing at the right level, winning and losing is a 50/50 thing anyway. I know I’ll enjoy go more when I start to enjoy the losing efforts more. (Ha, maybe I don’t want to enjoy them too much, eh?)
Anyway, I’m going to follow Vultur’s lead and not only lose 100 games (I’ve actually lost many times this already) but I’m also going to review as many as possible when I lose and ask, “Why did this plane crash?” Unlike with aviation, where at least some of the crashes can be blamed on mechanical failure, in go it is always pilot error. Granted there may be opponent induced ice and fog, but . . . well, no excuses, right?
To start off my safety board investigations, here’s a game I lost recently to a player named ‘loot’ on DGS. I played white. The result was Black + 7.5.
I didn’t put hours into the review. Instead I quickly ran through the game to look for any obvious mistakes that cost me the 8 precious points that brought about my crash. I found one at move 128. Check it out and see if you agree with me that it was a simple case of carelessness with perhaps a little greed tossed in for good measure.
Also, I’d love to hear from you about your experiences with improving your safety record on the goban through your own ‘after-crash’ reviews.
At this year’s U.S. Go Congress, I stopped by the vendor room and chatted with William Cobb from Slate & Shell. He had a nice selection of go books and I was itchin’ to spend a little money on my addiction.
I mentioned that I was a single-digit kyu (SDK) player looking to improve and asked what books he would recommend. Yuan Zhou’s How Not To Play Go was his first choice.
I started reading it that day. But, as most of you understand, go books are not typically quick reads. Reading the text and comparing the various diagrams that most go books are filled with means a little work is involved.
So, I’ve just now finished this short (32-page) book a month later. I’m pleased to say that I began practicing what Yaun Zhou teaches in the book after reading only the first part of the book. So, my games on Dragon Go Server (DGS) became my lab as I studied.
The points made in the book are simple and straight forward. The message is essentially “stop ignoring the whole board.” So, I guess I could end this review with that wisdom, eh? Were it only that simple, we’d all be shodans by now.
If you’re an SDK player looking to move closer to shodan, here’s a quick preview of the major advice from the book:
- Stop automatically following your opponent
- Pay attention to the whole board
- Begin taking sente seriously
- Stop assuming your opponent’s areas are bigger than your own
- Realize that every play involves the whole board (If these sounds similar to point #2, realize that this is the book’s mantra)
- Stop practicing wishful thinking (or ‘not thinking’ as Yuan Zhou calls it)
If you’re a moderate to strong kyu-level player, do yourself a favor and give this book a read. The author uses three games to illustrate the points I share above in a what-not-to-do style that will have you shaking your head and saying something like, “Yeah, I do that, too.”
The book includes examples from three games, an 8-kyu game, a 4-kyu game, and a 1-kyu game. So, no getting off the hook for the 1-4 kyu players out there. Yuan Zhou shows how the same weakness exists at 8 kyu and 1 kyu. It’s just that the 1 kyu players are closer to kicking the bad habits. But the point is, they are still there!
So, reaching shodan seems to be less about complex knowledge of joseki and the like and more about approaching the game in a new way through the elimination of some bad habits. Hmmmm . . . sounds a lot like life success in life. That’s why I love go!
The book is available from Slate & Shell for $10. Click here to visit the book’s page on the Slate & Shell website.
